preview clip
A short clip of a scenario from —at for —seconds (MP4), locally or with —cloudsimforge preview clip [OPTIONS] --out <OUT> <TARGET> [EXTRA]...
| Argument / flag | Notes | What |
|---|---|---|
<target> | required | Scenario JSON file or materialized workspace; identical input for local and cloud |
<extra> | repeatable | Runtime-specific options; forwarded without shell interpolation |
--out OUT | required | Output file (PNG for a frame, MP4 for a clip) |
--mode MODE | one of 2d, schematic, 3d; default 2d | 2d (top-down map video on the CPU), schematic (the flat OpenDRIVE view, GPU) or 3d (photoreal camera sensors, GPU) |
--rig RIG | Sensor rig JSON (simforge rig init). Default: the basic-dash-camera rig on the ego | |
--camera CAMERA | The rig camera to look through | |
--at AT | default 0 | Scenario time in seconds |
--seconds SECONDS | Clip length in seconds | |
--preset PRESET | one of training, showcase, schematic | Render preset |
--force | Overwrite an existing output file | |
--max-cost CENTS | Explicit maximum cloud cost in cents; required for billable cloud jobs | |
--revision REVISION | Immutable revision for an existing hosted scenario target | |
--stage | With —cloud: save a scenario file to the workspace as an immutable revision (free) and price the preview on it; starts nothing. —dry-run saves nothing | |
--wait | Wait for a submitted cloud job to finish | |
--download | Download a succeeded cloud job into —out; implies —wait | |
--map-dir DIR | Render on this native map directory (.corpus/<map>) instead of the installed map found by content | |
--ego ACTOR_ID | The 2D camera’s ego actor; otherwise the workspace or scenario selects it | |
--textures TEXTURES | one of uastc-full, bc7-512 | The staged texture tier of a photoreal preview (as render --textures). Default: uastc-full |
preview frame
One still frame of a scenario at —at seconds (PNG), locally or with —cloudsimforge preview frame [OPTIONS] --out <OUT> <TARGET> [EXTRA]...
| Argument / flag | Notes | What |
|---|---|---|
<target> | required | Scenario JSON file or materialized workspace; identical input for local and cloud |
<extra> | repeatable | Runtime-specific options; forwarded without shell interpolation |
--out OUT | required | Output file (PNG for a frame, MP4 for a clip) |
--mode MODE | one of 2d, schematic, 3d; default 2d | 2d (top-down map video on the CPU), schematic (the flat OpenDRIVE view, GPU) or 3d (photoreal camera sensors, GPU) |
--rig RIG | Sensor rig JSON (simforge rig init). Default: the basic-dash-camera rig on the ego | |
--camera CAMERA | The rig camera to look through | |
--at AT | default 0 | Scenario time in seconds |
--seconds SECONDS | Clip length in seconds | |
--preset PRESET | one of training, showcase, schematic | Render preset |
--force | Overwrite an existing output file | |
--max-cost CENTS | Explicit maximum cloud cost in cents; required for billable cloud jobs | |
--revision REVISION | Immutable revision for an existing hosted scenario target | |
--stage | With —cloud: save a scenario file to the workspace as an immutable revision (free) and price the preview on it; starts nothing. —dry-run saves nothing | |
--wait | Wait for a submitted cloud job to finish | |
--download | Download a succeeded cloud job into —out; implies —wait | |
--map-dir DIR | Render on this native map directory (.corpus/<map>) instead of the installed map found by content | |
--ego ACTOR_ID | The 2D camera’s ego actor; otherwise the workspace or scenario selects it | |
--textures TEXTURES | one of uastc-full, bc7-512 | The staged texture tier of a photoreal preview (as render --textures). Default: uastc-full |